Branding
A proposed redesign of the GRVL brand identity, created to support the series’ international growth with a scalable, recognizable, and human visual system
A scalable identity for a global gravel culture.
GRVL has grown into an international event series with a strong community spirit — but its visual identity needed a clearer, more scalable foundation to support growth across regions, seasons, and formats.
This project was developed as a collaboration/pitch to rethink the GRVL brand from the ground up: not as a one-off logo refresh, but as a system that could expand naturally with the series.
| Products | Design System for Web, App & LCD display |
| Role | Brand strategy · Logo & identity design · Typography & color systems · Modular visual systems · Art direction |
| Skills | Design systems strategy, Figma component architecture, Token logic, Multi-platform design, Design documentation, Design–developer collaboration |
| Team | Ampler Design Department (Anna Skopp, Jörgen Kursk, Kaur Kask, Tobias Textor), Ampler Software Engineering Department (Andrii Hrynchuk, Karim Megahed, Margit Loo, Helena Lissenko, Küllike Kimmel, Janita Raudsepp) |
| Client | Ampler Bikes |
As a fast-growing e-bike company, Ampler Bikes needed a scalable design system that could support multiple digital touchpoints and ensure consistency, efficiency, and scalability. The goal was to create a scalable, consistent, and efficient design system that worked seamlessly across their three core products:



E-commerce platform featuring a custom bike configurator, immersive brand storytelling, and a dedicated support hub.

Mobile application for adjusting bike settings, enabling theft protection, GPS tracking, and ride customization.

Integrated top-tube display providing real-time e-bike vitals, ride statistics, and battery insights.
1
Identifying what already resonated and where consistency broke
2
logo, wordmark, and scalable mockups
3
Typography, color logic, and modular rules
4
Applying the system to realistic brand touchpoints
When I started building Ampler's design system, Figma offered no component variants or variables. I began establishing a foundation of reusable components and created a structured design library in Figma. Later, I extended it with variants and variables as Figma evolved. The system grew into:



The initial documentation was fragmented across files, making consistency and handoff difficult. To align with developers, we kept documentation directly in Figma, ensuring that design and code stayed in sync without external tools. Components were structured with variants, states, and responsive behavior in mind.

Design systems are not just about consistency — they’re about shared understanding. — Brad Frost


For the system to work across three platforms solutions included:





Design systems scale design across contexts — not just screens. — Nathan Curtis
© Anna Saar, 2026
Text, images, code made with 💕and ☕
Text, images, code made with 💕and ☕
© Anna Saar, 2026